

You'll encounter Sirona Ryan, a trans barkeep who has her own deep personal story to share. Every character, even the seemingly smaller ones you meet in passing, mean something. What made the side-quests so compelling was their depth and investment in the characters they involve. What really pulled me in, however, were the side-quests. It's that special quirk about your character that serves as the foundation for the game's main quest, a rich and well-told piece of storytelling that could fit right in with the books and movies. What really separates your character from everyone else, however, is that he/she/they can see, feel and even manipulate a form of ancient magic that can't be seen by anyone else, even other wizards and witches. I thought it was interesting (and the right move) for the game to narratively treat your character as something of a special, unusual talent with advanced skills instead of someone starting from absolute scratch - cause frankly, sometimes, ain't nobody got time for that.

The focus is on your created self, a rare incoming Hogwarts student who's actually starting formal magical education as a fifth-year after being informally tutored by Professor Eleazar Fig. Like other great open-world action RPGs before it, Hogwarts Legacy's true power lies within its narrative bones. If it worked for Mass Effect, it'll work for a tale of magic.Īnd it's quite the tale, or rather, tales. I decided to be boring and went with my traditional go-to of creating a female character with a scar on her face. It's entirely possible to create a non-binary character.
#PS5 HOGWARTS LEGACY SKIN#
The game features an impressive arsenal of character creation features, where players can pick and adjust skin tone, select from a wide array of face types, facial features, hairstyles, hair colors, the pitch and tone of your character's voice, their name, and whether they even identify as a wizard or witch.

It started to leave an impression on me from the jump, when it was time to create my own wizard or witch. They know it's pronounced "Le-vi-OH-sa" and not "Le-vio-SAH." This is their game. They've visited Universal Studios for butterbeer. If Ghost of Tsushima were a game for the kind of people who love samurai s**t, then Portkey Games has produced something for the people who love them some magic, especially the kind developed in the Wizarding World. Think of how Respawn wrapped itself around Star Wars, how Sony managed to spin up the energy of Spider-Man, and how Sucker Punch perfectly tuned into the romantic ethos of the samurai. This is what happens when game design manages to fully capture the true spirit of something, whether it's an intellectual property or a piece of pop culture - or both. The same kind of joy and verve Harry had upon walking into that tent can be felt throughout the whole game. kind of the way I've said it in my head every time I fired up Hogwarts Legacy for the past week or so. It's the way we'd probably say it if we were in his shoes. Actor Daniel Radcliffe's delivery was a perfect mix of breathless wonder, joy and matter-of-factness. These are the words young wizarding icon Harry Potter utters in the film "Harry Potter and the Goblet of Fire" after witnessing his group of friends and their family enter a small tent that appears too small to accommodate everyone - only to walk in himself and witness an expansive, colorful and cozy living space complete with furniture and a kitchen.
